After sooooo many days of research on sooo many clans and factions in the world of Iron Kingdoms, I decided to start an army of TROLLBLOODS!
Just got to love those blue smurf-like skin. I just got my very first ever Trollbloods, a Madrak Ironhide figure a couple of days ago and I am super excited to slowly build an army of Trollbloods the whole year! I like all of the sculpts and the intricate Scottish looking clothes and barbaric armors.
Madrak Ironhide is the leader of the Trollbloods thus I think my first figure deserves an extra special base. So I plan to give him a tall cliff base that would make him tower over his ( future ) army of Trolls! Wish me luck on painting the patterns on his costume though.
Updates and WIP on this little project very soon! So stay tuned guys! :)
I'll leave you with a few links of my army to be...
- Trollbloods at a Glance at BOLS
- Trollbloods at Privateer Press
- Madrak Ironhide ( variant ) at Privateer Press
The Trollbloods represent a loose alliance between a variety of
formerly scattered and disparate tribal communities. They were forced to
band together to survive in the face of humanity’s quickly escalating
wars. Trollkin tribes, called kriels, have deep roots in western
Immoren, where they have built homes in several wilderness regions the
human nations had deemed of little interest. Trollkin are not strangers
to human cities, as a number of these robust and hardy people work and
live alongside mankind, but the majority remain in the wild, wary of
humanity after a long history of frequent struggles, broken promises,
and mutual bloodshed.
Recent wars between the human nations of Khador and Cygnar had a
particularly disruptive influence on the large number of trollkin who
once lived in the dense Thornwood Forest. Because of the forest’s
location these kriels found themselves directly in the middle of border
fighting between the two implacable and bitter rival nations. Making
things worse, Cryxian abominations soon entered the fray, absorbing the
fallen dead to bolster their own numbers. The trollkin looked to one of
their great leaders, the chieftain Madrak Ironhide, to unite them and
save their race. Madrak reluctantly took up a cursed weapon of last
resort, an ancient axe named Rathrok, or “World Ender,” in the hopes
that its power would preserve his people and their way of life.
Since that decision the trollkin have been embroiled in a series of
desperate struggles. Driven from the Thornwood they find no safety
anywhere they travel and must continue to search for a proper home. They
fight for their mates and young and to preserve their society against
an endless series of horrors and setbacks. Yet every challenge only
strengthens their resolve and encourages the warrior spirit that
persists in the very blood and bones of this brave people. They refuse
to break under the pressure and fight tooth and nail for their right to a
better life. A number of great leaders and heroes have arisen from the
scattered kriels as Madrak Ironhide has attracted supporters from as far
away as the Scarsfell Forest of northern Khador and the Gnarls of
western Cygnar.
The trollkin are not alone in their struggles. Their species has long
been able to call on full-blood trolls to fight in their battles. These
great creatures are seen by humanity as monsters, yet they will heed
the commands of trollkin warlocks. Individuals like Madrak and his
greatest ally and rival, the shaman Hoarluk Doomshaper, can connect to
the minds of full-blood trolls and call them to battle. These creatures
possess strength and regenerative powers passed down by the
mother-goddess Dhunia and thereby can endure punishment that would
annihilate any other living creature. In return for this vitality,
full-blood trolls are driven by endless hunger. This need to feast makes
trolls difficult to control but also fearsome adversaries. Together
with their troll allies, trollkin warlocks and champions are ready to
stand their ground against any army that dares threaten them.
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